#ifndef __PHYSICSCOMPONENT__H__ #define __PHYSICSCOMPONENT__H__ #include "Component.h" #include "NiPoint3.h" #include "NiQuaternion.h" namespace Raknet { class BitStream; }; class PhysicsComponent : public Component { public: PhysicsComponent(Entity* parent); virtual ~PhysicsComponent() = default; void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override; const NiPoint3& GetPosition() const { return m_Position; } virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; } const NiQuaternion& GetRotation() const { return m_Rotation; } virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; } protected: NiPoint3 m_Position; NiQuaternion m_Rotation; bool m_DirtyPosition; }; #endif //!__PHYSICSCOMPONENT__H__