#include "Server.h" #include "BinaryPathFinder.h" #include "Game.h" #include "Logger.h" #include "dConfig.h" void Server::SetupLogger(const std::string_view serviceName) { if (Game::logger) { Log::Info("A logger has already been setup, skipping."); return; } const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs"; if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir); std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log"; bool logToConsole = false; bool logDebugStatements = false; #ifdef _DEBUG logToConsole = true; logDebugStatements = true; #endif Game::logger = new Logger(logPath, logToConsole, logDebugStatements); Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0"); Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1"); }