#include "ChatIgnoreList.h" #include "PlayerContainer.h" #include "eChatInternalMessageType.h" #include "BitStreamUtils.h" #include "Game.h" #include "Logger.h" #include "eObjectBits.h" #include "Database.h" // A note to future readers, The client handles all the actual ignoring logic: // not allowing teams, rejecting DMs, friends requets etc. // The only thing not auto-handled is instance activities force joining the team on the server. void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) { BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER); bitStream.Write(receivingPlayer); //portion that will get routed: BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, type); } void ChatIgnoreList::GetIgnoreList(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerId; inStream.Read(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); if (!receiver) { Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId); return; } if (!receiver.ignoredPlayers.empty()) { Log::Debug("Player {:d} already has an ignore list, but is requesting it again.", playerId); } else { auto ignoreList = Database::Get()->GetIgnoreList(static_cast(playerId)); if (ignoreList.empty()) { Log::Debug("Player {:d} has no ignores", playerId); return; } for (auto& ignoredPlayer : ignoreList) { receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id); GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT); } } CBITSTREAM; WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::GET_IGNORE); bitStream.Write(false); // Probably is Is Free Trial, but we don't care about that bitStream.Write(0); // literally spacing due to struct alignment bitStream.Write(receiver.ignoredPlayers.size()); for (const auto& ignoredPlayer : receiver.ignoredPlayers) { bitStream.Write(ignoredPlayer.playerId); bitStream.Write(LUWString(ignoredPlayer.playerName, 36)); } Game::server->Send(bitStream, packet->systemAddress, false); } void ChatIgnoreList::AddIgnore(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerId; inStream.Read(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); if (!receiver) { Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId); return; } constexpr int32_t MAX_IGNORES = 32; if (receiver.ignoredPlayers.size() > MAX_IGNORES) { Log::Debug("Player {:d} has too many ignores", playerId); return; } inStream.IgnoreBytes(4); // ignore some garbage zeros idk LUWString toIgnoreName; inStream.Read(toIgnoreName); std::string toIgnoreStr = toIgnoreName.GetAsString(); CBITSTREAM; WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::ADD_IGNORE); // Check if the player exists LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY; if (toIgnoreStr == receiver.playerName || toIgnoreStr.find("[GM]") == 0) { Log::Debug("Player {:d} tried to ignore themselves", playerId); bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR); } else if (std::count(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), toIgnoreStr) > 0) { Log::Debug("Player {:d} is already ignoring {:s}", playerId, toIgnoreStr); bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED); } else { // Get the playerId falling back to query if not online const auto& playerData = Game::playerContainer.GetPlayerData(toIgnoreStr); if (!playerData) { // Fall back to query auto player = Database::Get()->GetCharacterInfo(toIgnoreStr); if (!player || player->name != toIgnoreStr) { Log::Debug("Player {:s} not found", toIgnoreStr); } else { ignoredPlayerId = player->id; } } else { ignoredPlayerId = playerData.playerID; } if (ignoredPlayerId != LWOOBJID_EMPTY) { Database::Get()->AddIgnore(static_cast(playerId), static_cast(ignoredPlayerId)); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER); GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT); receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId); Log::Debug("Player {:d} is ignoring {:s}", playerId, toIgnoreStr); bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS); } else { bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND); } } LUWString playerNameSend(toIgnoreStr, 33); bitStream.Write(playerNameSend); bitStream.Write(ignoredPlayerId); Game::server->Send(bitStream, packet->systemAddress, false); } void ChatIgnoreList::RemoveIgnore(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerId; inStream.Read(playerId); auto& receiver = Game::playerContainer.GetPlayerDataMutable(playerId); if (!receiver) { Log::Info("Tried to get ignore list, but player {:d} not found in container", playerId); return; } inStream.IgnoreBytes(4); // ignore some garbage zeros idk LUWString removedIgnoreName; inStream.Read(removedIgnoreName); std::string removedIgnoreStr = removedIgnoreName.GetAsString(); auto toRemove = std::remove(receiver.ignoredPlayers.begin(), receiver.ignoredPlayers.end(), removedIgnoreStr); if (toRemove == receiver.ignoredPlayers.end()) { Log::Debug("Player {:d} is not ignoring {:s}", playerId, removedIgnoreStr); return; } Database::Get()->RemoveIgnore(static_cast(playerId), static_cast(toRemove->playerId)); receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end()); CBITSTREAM; WriteOutgoingReplyHeader(bitStream, receiver.playerID, ChatIgnoreList::Response::REMOVE_IGNORE); bitStream.Write(0); LUWString playerNameSend(removedIgnoreStr, 33); bitStream.Write(playerNameSend); Game::server->Send(bitStream, packet->systemAddress, false); }