#include "LeaderboardManager.h" #include #include "Database.h" #include "EntityManager.h" #include "Character.h" #include "Game.h" #include "GameMessages.h" #include "dLogger.h" #include "dConfig.h" #include "CDClientManager.h" #include "GeneralUtils.h" #include "Entity.h" #include "CDActivitiesTable.h" Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector entries, LWOOBJID relatedPlayer, LeaderboardType leaderboardType) { this->relatedPlayer = relatedPlayer; this->gameID = gameID; this->weekly = weekly; this->infoType = infoType; this->entries = std::move(entries); this->leaderboardType = leaderboardType; } std::u16string Leaderboard::ToString() const { std::string leaderboard; leaderboard += "ADO.Result=7:1\n"; leaderboard += "Result.Count=1:1\n"; leaderboard += "Result[0].Index=0:RowNumber\n"; leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n"; auto index = 0; for (const auto& entry : entries) { leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n"; leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n"; leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n"; leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n"; leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n"; // Only these minigames have a points system if (leaderboardType == Survival || leaderboardType == ShootingGallery) { leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n"; } else if (leaderboardType == SurvivalNS) { leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n"; } leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n"; index++; } return GeneralUtils::UTF8ToUTF16(leaderboard); } std::vector Leaderboard::GetEntries() { return entries; } uint32_t Leaderboard::GetGameID() const { return gameID; } uint32_t Leaderboard::GetInfoType() const { return infoType; } void Leaderboard::Send(LWOOBJID targetID) const { auto* player = EntityManager::Instance()->GetEntity(relatedPlayer); if (player != nullptr) { GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress()); } } void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) { const auto* player = EntityManager::Instance()->GetEntity(playerID); if (player == nullptr) return; auto* character = player->GetCharacter(); if (character == nullptr) return; auto* select = Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;"); select->setUInt64(1, character->GetID()); select->setInt(2, gameID); auto any = false; auto* result = select->executeQuery(); auto leaderboardType = GetLeaderboardType(gameID); // Check if the new score is a high score while (result->next()) { any = true; const auto storedTime = result->getInt(1); const auto storedScore = result->getInt(2); auto highscore = true; bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1"; switch (leaderboardType) { case ShootingGallery: if (score <= storedScore) highscore = false; break; case Racing: if (time >= storedTime) highscore = false; break; case MonumentRace: if (time >= storedTime) highscore = false; break; case FootRace: if (time <= storedTime) highscore = false; break; case Survival: if (classicSurvivalScoring) { if (time <= storedTime) { // Based on time (LU live) highscore = false; } } else { if (score <= storedScore) // Based on score (DLU) highscore = false; } break; case SurvivalNS: if (!(score > storedScore || (time < storedTime && score >= storedScore))) highscore = false; break; default: highscore = false; } if (!highscore) { delete select; delete result; return; } } delete select; delete result; if (any) { auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;"); statement->setInt(1, time); statement->setInt(2, score); statement->setUInt64(3, character->GetID()); statement->setInt(4, gameID); statement->execute(); delete statement; } else { // Note: last_played will be set to SYSDATE() by default when inserting into leaderboard auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);"); statement->setUInt64(1, character->GetID()); statement->setInt(2, gameID); statement->setInt(3, time); statement->setInt(4, score); statement->execute(); delete statement; } } Leaderboard* LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID) { auto leaderboardType = GetLeaderboardType(gameID); std::string query; bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1"; switch (infoType) { case InfoType::Standings: switch (leaderboardType) { case ShootingGallery: query = standingsScoreQuery; // Shooting gallery is based on the highest score. break; case FootRace: query = standingsTimeQuery; // The higher your time, the better for FootRace. break; case Survival: query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery; break; case SurvivalNS: query = standingsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time. break; default: query = standingsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time. } break; case InfoType::Friends: switch (leaderboardType) { case ShootingGallery: query = friendsScoreQuery; // Shooting gallery is based on the highest score. break; case FootRace: query = friendsTimeQuery; // The higher your time, the better for FootRace. break; case Survival: query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery; break; case SurvivalNS: query = friendsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time. break; default: query = friendsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time. } break; default: switch (leaderboardType) { case ShootingGallery: query = topPlayersScoreQuery; // Shooting gallery is based on the highest score. break; case FootRace: query = topPlayersTimeQuery; // The higher your time, the better for FootRace. break; case Survival: query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery; break; case SurvivalNS: query = topPlayersScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time. break; default: query = topPlayersTimeQueryAsc; // MonumentRace and Racing are based on the shortest time. } } auto* statement = Database::CreatePreppedStmt(query); statement->setUInt(1, gameID); // Only the standings and friends leaderboards require the character ID to be set if (infoType == Standings || infoType == Friends) { auto characterID = 0; const auto* player = EntityManager::Instance()->GetEntity(playerID); if (player != nullptr) { auto* character = player->GetCharacter(); if (character != nullptr) characterID = character->GetID(); } statement->setUInt64(2, characterID); } auto* res = statement->executeQuery(); std::vector entries{}; uint32_t index = 0; while (res->next()) { LeaderboardEntry entry; entry.playerID = res->getUInt64(4); entry.playerName = res->getString(5); entry.time = res->getUInt(1); entry.score = res->getUInt(2); entry.placement = res->getUInt(3); entry.lastPlayed = res->getUInt(6); entries.push_back(entry); index++; } delete res; delete statement; return new Leaderboard(gameID, infoType, weekly, entries, playerID, leaderboardType); } void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) { const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, infoType, weekly, playerID); leaderboard->Send(targetID); delete leaderboard; } LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) { auto* activitiesTable = CDClientManager::Instance().GetTable(); std::vector activities = activitiesTable->Query([=](const CDActivities& entry) { return (entry.ActivityID == gameID); }); for (const auto& activity : activities) { return static_cast(activity.leaderboardType); } return LeaderboardType::None; } const std::string LeaderboardManager::topPlayersScoreQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " "RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank " " FROM leaderboard l " "INNER JOIN charinfo c ON l.character_id = c.id " "WHERE l.game_id = ? " "ORDER BY leaderboard_rank) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales LIMIT 11;"; const std::string LeaderboardManager::friendsScoreQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, " " RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " INNER JOIN friends f ON f.player_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " " personal_values AS ( " " SELECT id as related_player_id, " " GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);"; const std::string LeaderboardManager::standingsScoreQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " " RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " "personal_values AS ( " " SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank;"; const std::string LeaderboardManager::topPlayersScoreQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " "RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank " " FROM leaderboard l " "INNER JOIN charinfo c ON l.character_id = c.id " "WHERE l.game_id = ? " "ORDER BY leaderboard_rank) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales LIMIT 11;"; const std::string LeaderboardManager::friendsScoreQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, " " RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " INNER JOIN friends f ON f.player_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " " personal_values AS ( " " SELECT id as related_player_id, " " GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);"; const std::string LeaderboardManager::standingsScoreQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " " RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " "personal_values AS ( " " SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank;"; const std::string LeaderboardManager::topPlayersTimeQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " "RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " "INNER JOIN charinfo c ON l.character_id = c.id " "WHERE l.game_id = ? " "ORDER BY leaderboard_rank) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales LIMIT 11;"; const std::string LeaderboardManager::friendsTimeQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, " " RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " INNER JOIN friends f ON f.player_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " " personal_values AS ( " " SELECT id as related_player_id, " " GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);"; const std::string LeaderboardManager::standingsTimeQuery = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " " RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " "personal_values AS ( " " SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank;"; const std::string LeaderboardManager::topPlayersTimeQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " "RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " "INNER JOIN charinfo c ON l.character_id = c.id " "WHERE l.game_id = ? " "ORDER BY leaderboard_rank) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales LIMIT 11;"; const std::string LeaderboardManager::friendsTimeQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, " " RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " INNER JOIN friends f ON f.player_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " " personal_values AS ( " " SELECT id as related_player_id, " " GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);"; const std::string LeaderboardManager::standingsTimeQueryAsc = "WITH leaderboard_vales AS ( " " SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, " " RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank " " FROM leaderboard l " " INNER JOIN charinfo c ON l.character_id = c.id " " WHERE l.game_id = ? " " ORDER BY leaderboard_rank), " "personal_values AS ( " " SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, " " GREATEST(leaderboard_rank + 5, 11) AS max_rank " " FROM leaderboard_vales WHERE id = ? LIMIT 1) " "SELECT time, score, leaderboard_rank, id, name, last_played " "FROM leaderboard_vales, personal_values " "WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";