// Darkflame Universe // Copyright 2024 #include "RigidbodyPhantomPhysicsComponent.h" #include "Entity.h" #include "dpEntity.h" #include "CDComponentsRegistryTable.h" #include "CDPhysicsComponentTable.h" #include "dpWorld.h" #include "dpShapeBox.h" #include "dpShapeSphere.h" #include"EntityInfo.h" RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) { m_Position = m_Parent->GetDefaultPosition(); m_Rotation = m_Parent->GetDefaultRotation(); m_Scale = m_Parent->GetDefaultScale(); if (m_Parent->GetVar(u"create_physics")) { m_dpEntity = CreatePhysicsLnv(m_Scale, ComponentType); if (!m_dpEntity) { m_dpEntity = CreatePhysicsEntity(ComponentType); if (!m_dpEntity) return; m_dpEntity->SetScale(m_Scale); m_dpEntity->SetRotation(m_Rotation); m_dpEntity->SetPosition(m_Position); dpWorld::AddEntity(m_dpEntity); } } } void RigidbodyPhantomPhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) { PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate); } void RigidbodyPhantomPhysicsComponent::Update(const float deltaTime) { if (!m_dpEntity) return; //Process enter events for (const auto id : m_dpEntity->GetNewObjects()) { m_Parent->OnCollisionPhantom(id); } //Process exit events for (const auto id : m_dpEntity->GetRemovedObjects()) { m_Parent->OnCollisionLeavePhantom(id); } } void RigidbodyPhantomPhysicsComponent::SpawnVertices() const { if (!m_dpEntity) { LOG("No dpEntity to spawn vertices for %llu:%i", m_Parent->GetObjectID(), m_Parent->GetLOT()); return; } PhysicsComponent::SpawnVertices(m_dpEntity); }