#pragma once #include #include struct RawMesh; class RawHeightMap; class RawChunk { public: RawChunk(std::ifstream& stream); ~RawChunk(); void GenerateMesh(); uint32_t m_ChunkIndex; uint32_t m_Width; uint32_t m_Height; float m_X; float m_Z; RawHeightMap* m_HeightMap; RawMesh* m_Mesh; };