#include "ZoneNsProperty.h" #include "Entity.h" void ZoneNsProperty::SetGameVariables(Entity* self) { self->SetVar<std::string>(ClaimMarkerGroup, "Rhino"); self->SetVar<std::string>(GeneratorGroup, "Generator"); self->SetVar<std::string>(GuardGroup, "Guard"); self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque"); self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor"); self->SetVar<std::string>(SpotsGroup, "Spots"); self->SetVar<std::string>(MSCloudsGroup, "Clouds"); self->SetVar<std::string>(EnemiesGroup, "Enemies"); self->SetVar<std::string>(FXManagerGroup, "FXManager"); self->SetVar<std::string>(ImagOrbGroup, "Orb"); self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX"); self->SetVar<std::vector<std::string>>(EnemiesSpawner, { "StrombieWander", "StrombieGen", "PirateWander", "PirateGen", "RoninGen" }); self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker"); self->SetVar<std::string>(GeneratorSpawner, "Generator"); self->SetVar<std::string>(DamageFXSpawner, "MSClouds"); self->SetVar<std::string>(FXSpotsSpawner, "Spots"); self->SetVar<std::string>(PropertyMGSpawner, "Guard"); self->SetVar<std::string>(ImageOrbSpawner, "Orb"); self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX"); self->SetVar<std::string>(SmashablesSpawner, "Smashables"); self->SetVar<std::string>(FXManagerSpawner, "FXManager"); self->SetVar<std::string>(PropObjsSpawner, "BankObj"); self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" }); self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "Cage", "Platform", "Door" }); self->SetVar<uint32_t>(defeatedProperyFlag, 97); self->SetVar<uint32_t>(placedModelFlag, 105); self->SetVar<uint32_t>(guardMissionFlag, 872); self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948); self->SetVar<std::string>(passwordFlag, "s3kratK1ttN"); self->SetVar<LOT>(generatorIdFlag, 11031); self->SetVar<LOT>(orbIDFlag, 10226); self->SetVar<LOT>(behaviorQBID, 11009); }