#include "ZoneNsProperty.h"
#include "Entity.h"

void ZoneNsProperty::SetGameVariables(Entity* self) {
	self->SetVar<std::string>(ClaimMarkerGroup, "Rhino");
	self->SetVar<std::string>(GeneratorGroup, "Generator");
	self->SetVar<std::string>(GuardGroup, "Guard");
	self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
	self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
	self->SetVar<std::string>(SpotsGroup, "Spots");
	self->SetVar<std::string>(MSCloudsGroup, "Clouds");
	self->SetVar<std::string>(EnemiesGroup, "Enemies");
	self->SetVar<std::string>(FXManagerGroup, "FXManager");
	self->SetVar<std::string>(ImagOrbGroup, "Orb");
	self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");

	self->SetVar<std::vector<std::string>>(EnemiesSpawner, {
		"StrombieWander", "StrombieGen", "PirateWander", "PirateGen", "RoninGen"
		});
	self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
	self->SetVar<std::string>(GeneratorSpawner, "Generator");
	self->SetVar<std::string>(DamageFXSpawner, "MSClouds");
	self->SetVar<std::string>(FXSpotsSpawner, "Spots");
	self->SetVar<std::string>(PropertyMGSpawner, "Guard");
	self->SetVar<std::string>(ImageOrbSpawner, "Orb");
	self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
	self->SetVar<std::string>(SmashablesSpawner, "Smashables");
	self->SetVar<std::string>(FXManagerSpawner, "FXManager");
	self->SetVar<std::string>(PropObjsSpawner, "BankObj");
	self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
	self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner, { "Cage", "Platform", "Door" });

	self->SetVar<uint32_t>(defeatedProperyFlag, 97);
	self->SetVar<uint32_t>(placedModelFlag, 105);
	self->SetVar<uint32_t>(guardMissionFlag, 872);
	self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948);
	self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
	self->SetVar<LOT>(generatorIdFlag, 11031);
	self->SetVar<LOT>(orbIDFlag, 10226);
	self->SetVar<LOT>(behaviorQBID, 11009);
}