#pragma once #include "BaseWavesServer.h" enum SpawnerName { interior_A, interior_B, interior_C, gf_A, gf_B, gf_C, concert_A, concert_B, concert_C, ag_A, ag_B, ag_C, Reward_01, interior_Reward, Obstacle, Boss, Ape_Boss, Geyser, Treasure_01, Cavalry_Boss, Horseman_01, Horseman_02, Horseman_03, Horseman_04, }; enum SpawnLOTS : LOT { stromling = 12586, mech = 12587, spiderling = 12588, pirate = 12589, admiral = 12590, ape_boss = 12591, stromling_boss = 12600, hammerling = 12602, sentry = 12604, spiderling_ve = 12605, spiderling_boss = 12609, ronin = 12610, cavalry = 12611, dragon_boss = 12612, stromling_minifig = 12586, mushroom = 12614, maelstrom_chest = 4894, outhouse = 12616, dragon_statue = 12617, treasure_chest = 12423, hammerling_melee = 12653, maelstrom_geyser = 10314, ronin_statue = 12611, horseman_boss01 = 11999, horseman_boss02 = 12467, horseman_boss03 = 12468, horseman_boss04 = 12469, admiral_cp = 13523, }; class ZoneNsWaves : public BaseWavesServer { WaveConstants GetConstants() override; std::vector GetSpawnerNames() override; std::vector GetWaveMissions() override; std::vector GetWaves() override; private: static std::string GetSpawnerName(SpawnerName spawnerName); };