#pragma once #include "CppScripts.h" class RainOfArrows : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnRebuildComplete(Entity* self, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: LOT m_ArrowFXObject = 15850; int32_t m_ArrowSkill = 1482; int32_t m_ArrowBehavior = 36680; int32_t m_ArrowDelay = 6; std::string m_ArrowsGUID = "{532cba3c-54da-446c-986b-128af9647bdb}"; };