#include "AuthPackets.h" #include "PacketUtils.h" #include "BitStreamUtils.h" #include "dNetCommon.h" #include "dServer.h" #include "Logger.h" #include "Database.h" #include "ZoneInstanceManager.h" #include "MD5.h" #include "SHA512.h" #include "GeneralUtils.h" #ifdef _WIN32 #include #else #include #endif #include #include #include "Game.h" #include "dConfig.h" #include "eServerDisconnectIdentifiers.h" #include "eLoginResponse.h" #include "eConnectionType.h" #include "eServerMessageType.h" #include "eMasterMessageType.h" void AuthPackets::HandleHandshake(dServer* server, Packet* packet) { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); uint32_t clientVersion = 0; inStream.Read(clientVersion); LOG("Received client version: %i", clientVersion); SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType()); } void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) { RakNet::BitStream bitStream; BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM); uint32_t netVersion; if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) { LOG("Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort); return; } bitStream.Write(netVersion); bitStream.Write(uint32_t(0x93)); if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth else bitStream.Write(uint32_t(4)); //Conn: world bitStream.Write(uint32_t(0)); //Server process ID bitStream.Write(nextServerPort); server->Send(&bitStream, sysAddr, false); } void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { std::string username = PacketUtils::ReadString(8, packet, true); std::string password = PacketUtils::ReadString(0x4A, packet, true); const char* szUsername = username.c_str(); // Fetch account details sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT password, banned, locked, play_key_id, gm_level FROM accounts WHERE name=? LIMIT 1;"); stmt->setString(1, szUsername); sql::ResultSet* res = stmt->executeQuery(); if (res->rowsCount() == 0) { LOG("No user found!"); AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username); return; } std::string sqlPass = ""; bool sqlBanned = false; bool sqlLocked = false; uint32_t sqlPlayKey = 0; uint32_t sqlGmLevel = 0; while (res->next()) { sqlPass = res->getString(1).c_str(); sqlBanned = res->getBoolean(2); sqlLocked = res->getBoolean(3); sqlPlayKey = res->getInt(4); sqlGmLevel = res->getInt(5); } delete stmt; delete res; //If we aren't running in live mode, then only GMs are allowed to enter: const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs"); if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && sqlGmLevel == 0) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username); return; } if (Game::config->GetValue("dont_use_keys") != "1") { //Check to see if we have a play key: if (sqlPlayKey == 0 && sqlGmLevel == 0) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); LOG("User %s tried to log in, but they don't have a play key.", username.c_str()); return; } //Check if the play key is _valid_: auto keyCheckStmt = Database::CreatePreppedStmt("SELECT active FROM `play_keys` WHERE id=?"); keyCheckStmt->setInt(1, sqlPlayKey); auto keyRes = keyCheckStmt->executeQuery(); bool isKeyActive = false; if (keyRes->rowsCount() == 0 && sqlGmLevel == 0) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username); return; } while (keyRes->next()) { isKeyActive = (bool)keyRes->getInt(1); } if (!isKeyActive && sqlGmLevel == 0) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username); LOG("User %s tried to log in, but their play key was disabled", username.c_str()); return; } } if (sqlBanned) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return; } if (sqlLocked) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return; } /* * Updated hashing method: * First attempt bcrypt. * If that fails, fallback to old method and setup bcrypt for new login. */ bool loginSuccess = true; int32_t bcryptState = ::bcrypt_checkpw(password.c_str(), sqlPass.c_str()); if (bcryptState != 0) { // Fallback on old method std::string oldPassword = sha512(password + username); if (sqlPass != oldPassword) { loginSuccess = false; } else { // Generate new hash for bcrypt char salt[BCRYPT_HASHSIZE]; char hash[BCRYPT_HASHSIZE]; bcryptState = ::bcrypt_gensalt(12, salt); assert(bcryptState == 0); bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash); assert(bcryptState == 0); sql::PreparedStatement* accountUpdate = Database::CreatePreppedStmt("UPDATE accounts SET password = ? WHERE name = ? LIMIT 1;"); accountUpdate->setString(1, std::string(hash, BCRYPT_HASHSIZE).c_str()); accountUpdate->setString(2, szUsername); accountUpdate->executeUpdate(); } } else { // Login success with bcrypt } if (!loginSuccess) { AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username); LOG("Wrong password used"); } else { SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main if (!server->GetIsConnectedToMaster()) { AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username); return; } ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) { AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username); }); } } void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) { RakNet::BitStream packet; BitStreamUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE); packet.Write(static_cast(responseCode)); // Event Gating packet.Write(LUString("Talk_Like_A_Pirate")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(LUString("")); packet.Write(static_cast(1)); // Version Major packet.Write(static_cast(10)); // Version Current packet.Write(static_cast(64)); // Version Minor // Writes the user key uint32_t sessionKey = GeneralUtils::GenerateRandomNumber(); std::string userHash = std::to_string(sessionKey); userHash = md5(userHash); packet.Write(LUWString(userHash)); // Write the Character and Chat IPs packet.Write(LUString(wServerIP)); packet.Write(LUString("")); // Write the Character and Chat Ports packet.Write(static_cast(wServerPort)); packet.Write(static_cast(0)); // CDN Key packet.Write(LUString("")); // CDN Ticket packet.Write(LUString("00000000-0000-0000-0000-000000000000", 37)); packet.Write(static_cast(0)); // Language // Write the localization packet.Write(LUString("US", 3)); packet.Write(static_cast(false)); // Just upgraded from F2P packet.Write(static_cast(false)); // User is F2P packet.Write(static_cast(0)); // Time Remaining in F2P // Write custom error message packet.Write(static_cast(errorMsg.length())); packet.Write(LUWString(errorMsg, static_cast(errorMsg.length()))); // Here write auth logs packet.Write(static_cast(20)); for (uint32_t i = 0; i < 20; ++i) { packet.Write(static_cast(8)); packet.Write(static_cast(44)); packet.Write(static_cast(14000)); packet.Write(static_cast(0)); } server->Send(&packet, sysAddr, false); //Inform the master server that we've created a session for this user: { CBITSTREAM; BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY); bitStream.Write(sessionKey); bitStream.Write(LUString(username, 66)); server->SendToMaster(&bitStream); LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str()); } }