#ifndef __UPDATEACTIONMESSAGE__H__ #define __UPDATEACTIONMESSAGE__H__ #include "Action.h" #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player updates the value in an Action * */ class UpdateActionMessage : public BehaviorMessageBase { public: UpdateActionMessage(AMFArrayValue* arguments); const uint32_t GetActionIndex() { return actionIndex; }; ActionContext GetActionContext() { return actionContext; }; Action GetAction() { return action; }; private: uint32_t actionIndex; ActionContext actionContext; Action action; }; #endif //!__UPDATEACTIONMESSAGE__H__