#ifndef __SPLITSTRIPMESSAGE__H__ #define __SPLITSTRIPMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" #include "StripUiPosition.h" class AMFArrayValue; /** * @brief Sent when a player takes an Action from Strip A and does not add it to an existing strip * */ class SplitStripMessage : public BehaviorMessageBase { public: SplitStripMessage(AMFArrayValue* arguments); ActionContext GetSourceActionContext() { return sourceActionContext; }; ActionContext GetDestinationActionContext() { return destinationActionContext; }; const uint32_t GetSrcActionIndex() { return srcActionIndex; }; StripUiPosition GetPosition() { return destinationPosition; }; private: ActionContext sourceActionContext; ActionContext destinationActionContext; uint32_t srcActionIndex; StripUiPosition destinationPosition; }; #endif //!__SPLITSTRIPMESSAGE__H__