#ifndef __MERGESTRIPSMESSAGE__H__ #define __MERGESTRIPSMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player adds the first Action of Strip A to a Strip B * */ class MergeStripsMessage : public BehaviorMessageBase { public: MergeStripsMessage(AMFArrayValue* arguments); const uint32_t GetDstActionIndex() { return dstActionIndex; }; ActionContext GetSourceActionContext() { return sourceActionContext; }; ActionContext GetDestinationActionContext() { return destinationActionContext; }; private: ActionContext sourceActionContext; ActionContext destinationActionContext; uint32_t dstActionIndex; }; #endif //!__MERGESTRIPSMESSAGE__H__