#pragma once
#include "Behavior.h"

class SpawnBehavior final : public Behavior
{
public:
	LOT m_lot;
	float m_Distance;
	
	/*
	 * Inherited
	 */
	explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
	{
	}

	void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;

	void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
	
	void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;

	void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
	
	void Load() override;
};