#ifndef __RENAMEMESSAGE__H__ #define __RENAMEMESSAGE__H__ #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player renames this behavior * */ class RenameMessage : public BehaviorMessageBase { public: RenameMessage(AMFArrayValue* arguments); const std::string& GetName() const { return name; }; private: std::string name; }; #endif //!__RENAMEMESSAGE__H__