#pragma once // Custom Classes #include "CDTable.h" struct CDAnimations { unsigned int animationGroupID; //!< The animation group ID std::string animation_type; //!< The animation type std::string animation_name; //!< The animation name float chance_to_play; //!< The chance to play the animation unsigned int min_loops; //!< The minimum number of loops unsigned int max_loops; //!< The maximum number of loops float animation_length; //!< The animation length bool hideEquip; //!< Whether or not to hide the equip bool ignoreUpperBody; //!< Whether or not to ignore the upper body bool restartable; //!< Whether or not the animation is restartable std::string face_animation_name; //!< The face animation name float priority; //!< The priority float blendTime; //!< The blend time }; class CDAnimationsTable : public CDTable { private: std::vector entries; public: CDAnimationsTable(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); std::vector GetEntries(void) const; };