#pragma once #include "CppScripts.h" class AgShipShake : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; std::string DebrisFX = "DebrisFX"; std::string ShipFX = "ShipFX"; std::string ShipFX2 = "ShipFX2"; std::u16string FXName = u"camshake-bridge"; private: Entity* GetEntityInGroup(const std::string& group); };