#include "IBehaviors.h" #include "SQLiteDatabase.h" void SQLiteDatabase::AddBehavior(const IBehaviors::Info& info) { ExecuteInsert( "INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON CONFLICT(behavior_id) DO UPDATE SET behavior_info = ?", info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo ); } void SQLiteDatabase::RemoveBehavior(const int32_t behaviorId) { ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId); } std::string SQLiteDatabase::GetBehavior(const int32_t behaviorId) { auto [_, result] = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId); return !result.eof() ? result.getStringField("behavior_info") : ""; }