#pragma once // Custom Classes #include "CDTable.h" struct CDMissionNPCComponent { uint32_t id; //!< The ID uint32_t missionID; //!< The Mission ID bool offersMission; //!< Whether or not this NPC offers a mission bool acceptsMission; //!< Whether or not this NPC accepts a mission std::string gate_version; //!< The gate version }; class CDMissionNPCComponentTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); // Gets all the entries in the table const std::vector& GetEntries() const; };