#include "FvBounceOverWall.h"

void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
    auto missionComponent = target->GetComponent<MissionComponent>();
    if (missionComponent == nullptr) return;

    // We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
    missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
}