#include "PetDigBuild.h" #include "EntityManager.h" #include "MissionComponent.h" void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) { auto flagNumber = self->GetVar(u"flagNum"); EntityInfo info {}; auto pos = self->GetPosition(); pos.SetY(pos.GetY() + 0.5f); info.pos = pos; info.rot = self->GetRotation(); info.spawnerID = self->GetSpawnerID(); info.settings = { new LDFData(u"builder", target->GetObjectID()), new LDFData(u"X", self->GetObjectID()) }; if (!flagNumber.empty()) { info.lot = 7410; // Normal GF treasure info.settings.push_back(new LDFData(u"groupID", u"Flag" + flagNumber)); } else { auto* missionComponent = target->GetComponent(); if (missionComponent != nullptr && missionComponent->GetMissionState(746) == MissionState::MISSION_STATE_ACTIVE) { info.lot = 9307; // Special Captain Jack treasure that drops a mission item } else { info.lot = 3495; // Normal AG treasure } } auto* treasure = EntityManager::Instance()->CreateEntity(info); EntityManager::Instance()->ConstructEntity(treasure); self->SetVar(u"chestObj", treasure->GetObjectID()); } void PetDigBuild::OnDie(Entity* self, Entity* killer) { auto treasureID = self->GetVar(u"chestObj"); if (treasureID == LWOOBJID_EMPTY) return; auto treasure = EntityManager::Instance()->GetEntity(treasureID); if (treasure == nullptr) return; // If the quick build expired and the treasure was not collected, hide the treasure if (!treasure->GetIsDead()) { treasure->Smash(self->GetObjectID(), SILENT); } }