#include "NpcEpsilonServer.h" #include "GameMessages.h" void NpcEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { //If we are completing the Nexus Force join mission, play the celebration for it: if (missionID == 1851) { GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), 22); } }