#include "MastTeleport.h" #include "EntityManager.h" #include "GameMessages.h" #include "Preconditions.h" #ifdef _WIN32 #define _USE_MATH_DEFINES #include #endif void MastTeleport::OnStartup(Entity* self) { self->SetNetworkVar(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS); } void MastTeleport::OnRebuildComplete(Entity* self, Entity* target) { if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44)) { self->SetVar(u"userID", target->GetObjectID()); GameMessages::SendSetStunned(target->GetObjectID(), PUSH, target->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true ); self->AddTimer("Start", 3); } } void MastTeleport::OnTimerDone(Entity* self, std::string timerName) { const auto playerId = self->GetVar(u"userID"); auto* player = EntityManager::Instance()->GetEntity(playerId); if (player == nullptr) return; if (timerName == "Start") { auto position = self->GetPosition(); auto rotation = self->GetRotation(); GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true); // Hacky fix for odd rotations if (self->GetVar(u"MastName") != u"Jail") { GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress()); } else { GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress()); } const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Cinematic")); const auto leanIn = self->GetVar(u"LeanIn"); if (!cinematic.empty()) { GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(), true, true, false, false, 0, false, leanIn ); } GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true); GameMessages::SendPlayAnimation(player, u"crow-swing-no-equip"); GameMessages::SendPlayAnimation(self, u"swing"); self->AddTimer("PlayerAnimDone", 6.25f); } else if (timerName == "PlayerAnimDone") { GameMessages::SendStopFXEffect(player, true, "hook"); auto forward = self->GetRotation().GetForwardVector(); const auto degrees = -25.0f; const auto rads = degrees * (static_cast(M_PI) / 180.0f); const Vector3 newPlayerRot = {0, rads, 0}; auto position = self->GetPosition(); position.x += (forward.x * 20.5f); position.y += 12; position.z += (forward.z * 20.5f); GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress()); GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress()); GameMessages::SendSetStunned(playerId, POP, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true ); } }