#include "FvFacilityBrick.h" #include "GameMessages.h" #include "dZoneManager.h" #include "EntityManager.h" void FvFacilityBrick::OnStartup(Entity* self) { self->SetVar(u"ConsoleLEFTActive", false); self->SetVar(u"ConsoleRIGHTtActive", false); } void FvFacilityBrick::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2) { auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0]; auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0]; auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0]; if (name == "ConsoleLeftUp") { GameMessages::SendStopFXEffect(self, true, "LeftPipeOff"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2775, u"create", "LeftPipeEnergy"); } else if (name == "ConsoleLeftDown") { self->SetVar(u"ConsoleLEFTActive", false); GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy"); GameMessages::SendStopFXEffect(self, true, "LeftPipeOn"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2774, u"create", "LeftPipeOff"); } else if (name == "ConsoleLeftActive") { self->SetVar(u"ConsoleLEFTActive", true); GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2776, u"create", "LeftPipeOn"); } else if (name == "ConsoleRightUp") { GameMessages::SendStopFXEffect(self, true, "RightPipeOff"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2778, u"create", "RightPipeEnergy"); } else if (name == "ConsoleRightDown") { self->SetVar(u"ConsoleRIGHTActive", false); GameMessages::SendStopFXEffect(self, true, "RightPipeEnergy"); GameMessages::SendStopFXEffect(self, true, "RightPipeOn"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2777, u"create", "RightPipeOff"); } else if (name == "ConsoleRightActive") { self->SetVar(u"ConsoleRIGHTActive", true); GameMessages::SendStopFXEffect(self, true, "RightPipeOff"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2779, u"create", "RightPipeEnergy"); } if (self->GetVar(u"ConsoleLEFTActive") && self->GetVar(u"ConsoleRIGHTActive")) { auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0]; if (object != nullptr) { GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick"); GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion"); } object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0]; if (object != nullptr) { object->Smash(self->GetObjectID(), SILENT); } canisterSpawner->Reset(); canisterSpawner->Deactivate(); } else if (self->GetVar(u"ConsoleLEFTActive") || self->GetVar(u"ConsoleRIGHTActive")) { brickSpawner->Activate(); auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0]; if (object != nullptr) { GameMessages::SendStopFXEffect(object, true, "bluebrick"); } bugSpawner->Reset(); bugSpawner->Deactivate(); canisterSpawner->Reset(); canisterSpawner->Activate(); } else { brickSpawner->Reset(); brickSpawner->Deactivate(); bugSpawner->Reset(); bugSpawner->Activate(); } } void FvFacilityBrick::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args != "PlayFX") { return; } GameMessages::SendPlayFXEffect(self->GetObjectID(), 2774, u"create", "LeftPipeOff"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2777, u"create", "RightPipeOff"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2750, u"create", "imagination_canister"); GameMessages::SendPlayFXEffect(self->GetObjectID(), 2751, u"create", "canister_light_filler"); }