#pragma once #include "CppScripts.h" class FlameJetServer : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnCollisionPhantom(Entity* self, Entity* target) override; void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };