#include "AgCagedBricksServer.h" #include "InventoryComponent.h" #include "GameMessages.h" #include "Character.h" #include "EntityManager.h" void AgCagedBricksServer::OnUse(Entity* self, Entity* user) { //Tell the client to spawn the baby spiderling: auto spooders = EntityManager::Instance()->GetEntitiesInGroup("cagedSpider"); for (auto spodder : spooders) { GameMessages::SendFireEventClientSide(spodder->GetObjectID(), user->GetSystemAddress(), u"toggle", LWOOBJID_EMPTY, 0, 0, user->GetObjectID()); } //Set the flag & mission status: auto character = user->GetCharacter(); if (!character) return; character->SetPlayerFlag(74, true); //Remove the maelstrom cube: auto inv = static_cast(user->GetComponent(COMPONENT_TYPE_INVENTORY)); if (inv) { inv->RemoveItem(14553, 1); } }