#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"

class AgFans : public CppScripts::Script
{
public:
	void OnStartup(Entity* self);
	void OnDie(Entity* self, Entity* killer);
	void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3);
private:
	void ToggleFX(Entity* self, bool hit);
};