/* * Darkflame Universe * Copyright 2023 */ #ifndef __RIGIDBODYPHANTOMPHYSICS_H__ #define __RIGIDBODYPHANTOMPHYSICS_H__ #include "BitStream.h" #include "dCommonVars.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "PhysicsComponent.h" #include "eReplicaComponentType.h" /** * Component that handles rigid bodies that can be interacted with, mostly client-side rendered. An example is the * bananas that fall from trees in GF. */ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent { public: static const eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS; RigidbodyPhantomPhysicsComponent(Entity* parent); void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override; }; #endif // __RIGIDBODYPHANTOMPHYSICS_H__