/// \file /// \brief Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __DIRECTORY_DELTA_TRANSFER_H #define __DIRECTORY_DELTA_TRANSFER_H #include "RakMemoryOverride.h" #include "RakNetTypes.h" #include "Export.h" #include "PluginInterface.h" #include "DS_Map.h" #include "PacketPriority.h" class RakPeerInterface; class FileList; struct Packet; struct InternalPacket; struct DownloadRequest; class FileListTransfer; class FileListTransferCBInterface; class FileListProgress; /// \defgroup DIRECTORY_DELTA_TRANSFER_GROUP DirectoryDeltaTransfer /// \ingroup PLUGINS_GROUP /// \brief Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. /// \sa Autopatcher class for database driven patching, including binary deltas and search by date. /// /// To use, first set the path to your application. For example "C:/Games/MyRPG/" /// To allow other systems to download files, call AddUploadsFromSubdirectory, where the parameter is a path relative /// to the path to your application. This includes subdirectories. /// For example: /// SetApplicationDirectory("C:/Games/MyRPG/"); /// AddUploadsFromSubdirectory("Mods/Skins/"); /// would allow downloads from /// "C:/Games/MyRPG/Mods/Skins/*.*" as well as "C:/Games/MyRPG/Mods/Skins/Level1/*.*" /// It would NOT allow downloads from C:/Games/MyRPG/Levels, nor would it allow downloads from C:/Windows /// While pathToApplication can be anything you want, applicationSubdirectory must match either partially or fully between systems. /// \ingroup DIRECTORY_DELTA_TRANSFER_GROUP class RAK_DLL_EXPORT DirectoryDeltaTransfer : public PluginInterface { public: /// Constructor DirectoryDeltaTransfer(); /// Destructor virtual ~DirectoryDeltaTransfer(); /// This plugin has a dependency on the FileListTransfer plugin, which it uses to actually send the files. /// So you need an instance of that plugin registered with RakPeerInterface, and a pointer to that interface should be passed here. /// \param[in] flt A pointer to a registered instance of FileListTransfer void SetFileListTransferPlugin(FileListTransfer *flt); /// Set the local root directory to base all file uploads and downloads off of. /// \param[in] pathToApplication This path will be prepended to \a applicationSubdirectory in AddUploadsFromSubdirectory to find the actual path on disk. void SetApplicationDirectory(const char *pathToApplication); /// What parameters to use for the RakPeerInterface::Send() call when uploading files. /// \param[in] _priority See RakPeerInterface::Send() /// \param[in] _orderingChannel See RakPeerInterface::Send() void SetUploadSendParameters(PacketPriority _priority, char _orderingChannel); /// Add all files in the specified subdirectory recursively /// \a subdir is appended to \a pathToApplication in SetApplicationDirectory(). /// All files in the resultant directory and subdirectories are then hashed so that users can download them. /// \pre You must call SetFileListTransferPlugin with a valid FileListTransfer plugin /// \param[in] subdir Concatenated with pathToApplication to form the final path from which to allow uploads. void AddUploadsFromSubdirectory(const char *subdir); /// Downloads files from the matching parameter \a subdir in AddUploadsFromSubdirectory. /// \a subdir must contain all starting characters in \a subdir in AddUploadsFromSubdirectory /// Therefore, /// AddUploadsFromSubdirectory("Levels/Level1/"); would allow you to download using DownloadFromSubdirectory("Levels/Level1/Textures/"... /// but it would NOT allow you to download from DownloadFromSubdirectory("Levels/"... or DownloadFromSubdirectory("Levels/Level2/"... /// \pre You must call SetFileListTransferPlugin with a valid FileListTransfer plugin /// \param[in] subdir A directory passed to AddUploadsFromSubdirectory on the remote system. The passed dir can be more specific than the remote dir. /// \param[in] outputSubdir The directory to write the output to. Usually this will match \a subdir but it can be different if you want. /// \param[in] prependAppDirToOutputSubdir True to prepend outputSubdir with pathToApplication when determining the final output path. Usually you want this to be true. /// \param[in] host The address of the remote system to send the message to. /// \param[in] onFileCallback Callback to call per-file (optional). When fileIndex+1==setCount in the callback then the download is done /// \param[in] _priority See RakPeerInterface::Send() /// \param[in] _orderingChannel See RakPeerInterface::Send() /// \param[in] cb Callback to get progress updates. Pass 0 to not use. /// \return A set ID, identifying this download set. Returns 65535 on host unreachable. unsigned short DownloadFromSubdirectory(const char *subdir, const char *outputSubdir, bool prependAppDirToOutputSubdir, SystemAddress host, FileListTransferCBInterface *onFileCallback, PacketPriority _priority, char _orderingChannel, FileListProgress *cb); /// Clear all allowed uploads previously set with AddUploadsFromSubdirectory void ClearUploads(void); /// Returns how many files are available for upload /// \return How many files are available for upload unsigned GetNumberOfFilesForUpload(void) const; /// Set if we should compress outgoing sends or not /// Defaults to false, because this results in a noticeable freeze on large requests /// You can set this to true if you only send small files though /// \param[in] compress True to compress, false to not. void SetCompressOutgoingSends(bool compress); /// \internal For plugin handling virtual void OnAttach(RakPeerInterface *peer); /// \internal For plugin handling virtual void Update(RakPeerInterface *peer); /// \internal For plugin handling virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet); /// \internal For plugin handling virtual void OnShutdown(RakPeerInterface *peer); protected: void OnDownloadRequest(RakPeerInterface *peer, Packet *packet); char applicationDirectory[512]; FileListTransfer *fileListTransfer; FileList *availableUploads; RakPeerInterface *rakPeer; PacketPriority priority; char orderingChannel; bool compressOutgoingSends; }; #endif