set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp" "BouncerComponent.cpp" "BuffComponent.cpp" "BuildBorderComponent.cpp" "CharacterComponent.cpp" "Component.cpp" "ControllablePhysicsComponent.cpp" "DestroyableComponent.cpp" "InventoryComponent.cpp" "LevelProgressionComponent.cpp" "LUPExhibitComponent.cpp" "MissionComponent.cpp" "MissionOfferComponent.cpp" "ModelComponent.cpp" "ModuleAssemblyComponent.cpp" "MovementAIComponent.cpp" "MovingPlatformComponent.cpp" "PetComponent.cpp" "PhantomPhysicsComponent.cpp" "PlayerForcedMovementComponent.cpp" "PossessableComponent.cpp" "PossessorComponent.cpp" "PropertyComponent.cpp" "PropertyEntranceComponent.cpp" "PropertyManagementComponent.cpp" "PropertyVendorComponent.cpp" "ProximityMonitorComponent.cpp" "RacingControlComponent.cpp" "RailActivatorComponent.cpp" "RebuildComponent.cpp" "RenderComponent.cpp" "RigidbodyPhantomPhysicsComponent.cpp" "RocketLaunchLupComponent.cpp" "RocketLaunchpadControlComponent.cpp" "ScriptedActivityComponent.cpp" "ShootingGalleryComponent.cpp" "SimplePhysicsComponent.cpp" "SkillComponent.cpp" "SoundTriggerComponent.cpp" "SwitchComponent.cpp" "VehiclePhysicsComponent.cpp" "VendorComponent.cpp" PARENT_SCOPE)