#include "WishingWellServer.h"
#include "Loot.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "Game.h"

void WishingWellServer::OnStartup(Entity* self)
{
}

void WishingWellServer::OnUse(Entity* self, Entity* user) 
{
    auto* scriptedActivity = self->GetComponent<ScriptedActivityComponent>();

    if (!scriptedActivity->TakeCost(user))
    {
        return;
    }

    const auto audio = self->GetVar<std::string>(u"sound1");

    if (!audio.empty())
    {
        GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), audio);
    }

    LootGenerator::Instance().DropActivityLoot(
        user,
        self,
        static_cast<uint32_t>(scriptedActivity->GetActivityID()),
        GeneralUtils::GenerateRandomNumber<int32_t>(1, 1000)
    );

    GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StartCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());

    const auto userID = user->GetObjectID();

    self->AddCallbackTimer(10, [self, userID] () {
        auto* user = EntityManager::Instance()->GetEntity(userID);

        if (user == nullptr) return;
        
        GameMessages::SendNotifyClientObject(self->GetObjectID(), u"StopCooldown", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
    });

    GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}

void WishingWellServer::OnTimerDone(Entity* self, std::string timerName) 
{
}