#include "GfJailkeepMission.h"
#include "MissionComponent.h"
#include "Character.h"

void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) 
{
    auto* missionComponent = target->GetComponent<MissionComponent>();
    if (missionComponent == nullptr)
        return;

    if (missionID == 385 && missionState == MissionState::MISSION_STATE_AVAILABLE) {
        missionComponent->AcceptMission(386, true);
        missionComponent->AcceptMission(387, true);
        missionComponent->AcceptMission(388, true);
        missionComponent->AcceptMission(390, true);
    } else if (missionID == 385 && missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
        auto* character = target->GetCharacter();
        if (character != nullptr && character->GetPlayerFlag(68)) {
            missionComponent->AcceptMission(701);
            missionComponent->AcceptMission(702);
            missionComponent->AcceptMission(703);
            missionComponent->AcceptMission(704);
        }
    }
}

void GfJailkeepMission::OnUse(Entity* self, Entity* user) 
{
    auto* missionComponent = user->GetComponent<MissionComponent>();
    if (missionComponent == nullptr)
        return;

    if (missionComponent->GetMissionState(385) == MissionState::MISSION_STATE_ACTIVE) {
        missionComponent->AcceptMission(386, true);
        missionComponent->AcceptMission(387, true);
        missionComponent->AcceptMission(388, true);
        missionComponent->AcceptMission(390, true);
    }
}