#include "CauldronOfLife.h" void CauldronOfLife::OnStartup(Entity *self) { self->SetVar<uint32_t>(u"numCycles", 10); self->SetVar<float_t>(u"secPerCycle", 20.0f); self->SetVar<float_t>(u"delayToFirstCycle", 1.5f); self->SetVar<float_t>(u"deathDelay", 20.0f); self->SetVar<uint32_t>(u"numberOfPowerups", 3); self->SetVar<LOT>(u"lootLOT", 177); // Initiate the actual script OnTemplateStartup(self); }