#include "Zone.h" #include "Level.h" #include #include #include "Game.h" #include "Logger.h" #include "GeneralUtils.h" #include "BinaryIO.h" #include "LUTriggers.h" #include "AssetManager.h" #include "CDClientManager.h" #include "CDZoneTableTable.h" #include "Spawner.h" #include "dZoneManager.h" #include "dpWorld.h" #include "eTriggerCommandType.h" #include "eTriggerEventType.h" Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) : m_ZoneID(mapID, instanceID, cloneID) { m_NumberOfObjectsLoaded = 0; m_NumberOfSceneTransitionsLoaded = 0; m_CheckSum = 0; m_WorldID = 0; m_SceneCount = 0; } Zone::~Zone() { LOG("Destroying zone %i", m_ZoneID.GetMapID()); for (std::map::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) { if (it->second.level != nullptr) delete it->second.level; } } void Zone::Initalize() { LoadZoneIntoMemory(); LoadLevelsIntoMemory(); m_CheckSum = CalculateChecksum(); } void Zone::LoadZoneIntoMemory() { m_ZoneFilePath = GetFilePathForZoneID(); m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1); if (m_ZoneFilePath == "ERR") return; auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str()); if (!file) { LOG("Failed to load %s", m_ZoneFilePath.c_str()); throw std::runtime_error("Aborting Zone loading due to no Zone File."); } if (file) { BinaryIO::BinaryRead(file, m_FileFormatVersion); uint32_t mapRevision = 0; if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision); BinaryIO::BinaryRead(file, m_WorldID); if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID()); AddRevision(LWOSCENEID_INVALID, mapRevision); if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) { BinaryIO::BinaryRead(file, m_Spawnpoint); BinaryIO::BinaryRead(file, m_SpawnpointRotation); } if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) { uint8_t sceneCount; BinaryIO::BinaryRead(file, sceneCount); m_SceneCount = sceneCount; } else BinaryIO::BinaryRead(file, m_SceneCount); for (uint32_t i = 0; i < m_SceneCount; ++i) { LoadScene(file); } //Read generic zone info: BinaryIO::ReadString(file, m_ZonePath, BinaryIO::ReadType::String); BinaryIO::ReadString(file, m_ZoneRawPath, BinaryIO::ReadType::String); BinaryIO::ReadString(file, m_ZoneName, BinaryIO::ReadType::String); BinaryIO::ReadString(file, m_ZoneDesc, BinaryIO::ReadType::String); if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) { BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded); for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) { LoadSceneTransition(file); } } if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) { BinaryIO::BinaryRead(file, m_PathDataLength); BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1 uint32_t pathCount; BinaryIO::BinaryRead(file, pathCount); m_Paths.reserve(pathCount); for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file); for (Path path : m_Paths) { if (path.pathType != PathType::Spawner) continue; SpawnerInfo info = SpawnerInfo(); for (PathWaypoint waypoint : path.pathWaypoints) { SpawnerNode* node = new SpawnerNode(); node->position = waypoint.position; node->rotation = waypoint.rotation; node->nodeID = 0; node->config = waypoint.config; for (LDFBaseData* data : waypoint.config) { if (!data) continue; if (data->GetKey() == u"spawner_node_id") { node->nodeID = std::stoi(data->GetValueAsString()); } else if (data->GetKey() == u"spawner_max_per_node") { node->nodeMax = std::stoi(data->GetValueAsString()); } else if (data->GetKey() == u"groupID") { // Load object group std::string groupStr = data->GetValueAsString(); info.groups = GeneralUtils::SplitString(groupStr, ';'); info.groups.erase(info.groups.end() - 1); } else if (data->GetKey() == u"grpNameQBShowBricks") { if (data->GetValueAsString() == "") continue; /*std::string groupStr = data->GetValueAsString(); info.groups.push_back(groupStr);*/ info.grpNameQBShowBricks = data->GetValueAsString(); } else if (data->GetKey() == u"spawner_name") { info.name = data->GetValueAsString(); } } info.nodes.push_back(node); } info.templateID = path.spawner.spawnedLOT; info.spawnerID = path.spawner.spawnerObjID; info.respawnTime = path.spawner.respawnTime; info.amountMaintained = path.spawner.amountMaintained; info.maxToSpawn = path.spawner.maxToSpawn; info.activeOnLoad = path.spawner.spawnerNetActive; info.isNetwork = true; Spawner* spawner = new Spawner(info); Game::zoneManager->AddSpawner(info.spawnerID, spawner); } } } else { LOG("Failed to open: %s", m_ZoneFilePath.c_str()); } m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1); } std::string Zone::GetFilePathForZoneID() { //We're gonna go ahead and presume we've got the db loaded already: CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable(); const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID()); if (zone != nullptr) { std::string toReturn = "maps/" + zone->zoneName; std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower); return toReturn; } return std::string("ERR"); } //Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations uint32_t Zone::CalculateChecksum() { uint32_t sum1 = 0xffff, sum2 = 0xffff; for (const auto& [scene, sceneRevision] : m_MapRevisions) { uint32_t sceneID = scene.GetSceneID(); sum2 += sum1 += (sceneID >> 16); sum2 += sum1 += (sceneID & 0xffff); uint32_t layerID = scene.GetLayerID(); sum2 += sum1 += (layerID >> 16); sum2 += sum1 += (layerID & 0xffff); uint32_t revision = sceneRevision; sum2 += sum1 += (revision >> 16); sum2 += sum1 += (revision & 0xffff); } sum1 = (sum1 & 0xffff) + (sum1 >> 16); sum2 = (sum2 & 0xffff) + (sum2 >> 16); return sum2 << 16 | sum1; } void Zone::LoadLevelsIntoMemory() { for (auto& [sceneID, scene] : m_Scenes) { if (scene.level) continue; scene.level = new Level(this, m_ZonePath + scene.filename); if (scene.level->m_ChunkHeaders.empty()) continue; scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID; AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision); } } void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) { if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) { m_MapRevisions.insert(std::make_pair(sceneID, revision)); } } void Zone::LoadScene(std::istream& file) { SceneRef scene; scene.level = nullptr; LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0); BinaryIO::ReadString(file, scene.filename, BinaryIO::ReadType::String); std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers"; if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene); if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) { BinaryIO::BinaryRead(file, scene.id); lwoSceneID.SetSceneID(scene.id); } if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) { BinaryIO::BinaryRead(file, scene.sceneType); lwoSceneID.SetLayerID(scene.sceneType); BinaryIO::ReadString(file, scene.name, BinaryIO::ReadType::String); } if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) { BinaryIO::BinaryRead(file, scene.unknown1); BinaryIO::BinaryRead(file, scene.unknown2); } if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) { BinaryIO::BinaryRead(file, scene.color_r); BinaryIO::BinaryRead(file, scene.color_b); BinaryIO::BinaryRead(file, scene.color_g); } m_Scenes.insert(std::make_pair(lwoSceneID, scene)); } <<<<<<< Updated upstream void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) { auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str()); ======= std::vector Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) { std::vector lvlTriggers; auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str()); >>>>>>> Stashed changes if (!file) { LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str()); return; } std::stringstream data; data << file.rdbuf(); <<<<<<< Updated upstream buffer.close(); data.seekg(0, std::ios::end); int32_t size = data.tellg(); data.seekg(0, std::ios::beg); ======= if (data.str().size() == 0) return lvlTriggers; >>>>>>> Stashed changes if (size == 0) return; tinyxml2::XMLDocument doc; if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) { LOG("Failed to load LUTriggers from file %s", triggerFile.c_str()); return; } auto* triggers = doc.FirstChildElement("triggers"); if (!triggers) return; auto* currentTrigger = triggers->FirstChildElement("trigger"); while (currentTrigger) { LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger(); currentTrigger->QueryAttribute("enabled", &newTrigger->enabled); currentTrigger->QueryAttribute("id", &newTrigger->id); auto* currentEvent = currentTrigger->FirstChildElement("event"); while (currentEvent) { LUTriggers::Event* newEvent = new LUTriggers::Event(); newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id")); auto* currentCommand = currentEvent->FirstChildElement("command"); while (currentCommand) { LUTriggers::Command* newCommand = new LUTriggers::Command(); newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id")); newCommand->target = currentCommand->Attribute("target"); if (currentCommand->Attribute("targetName")) { newCommand->targetName = currentCommand->Attribute("targetName"); } else if (currentCommand->Attribute("args")) { newCommand->args = currentCommand->Attribute("args"); } newEvent->commands.push_back(newCommand); currentCommand = currentCommand->NextSiblingElement("command"); } newTrigger->events.push_back(newEvent); currentEvent = currentEvent->NextSiblingElement("event"); } currentTrigger = currentTrigger->NextSiblingElement("trigger"); scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger)); } } LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) { auto scene = m_Scenes.find(sceneID); if (scene == m_Scenes.end()) return nullptr; auto trigger = scene->second.triggers.find(triggerID); if (trigger == scene->second.triggers.end()) return nullptr; return trigger->second; } const Path* Zone::GetPath(std::string name) const { for (const auto& path : m_Paths) { if (name == path.pathName) { return &path; } } return nullptr; } void Zone::LoadSceneTransition(std::istream& file) { SceneTransition sceneTrans; if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) { BinaryIO::ReadString(file, sceneTrans.name, BinaryIO::ReadType::String); BinaryIO::BinaryRead(file, sceneTrans.width); } //BR�THER MAY I HAVE SOME L��PS? uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5; sceneTrans.points.reserve(loops); for (uint8_t i = 0; i < loops; ++i) { sceneTrans.points.push_back(LoadSceneTransitionInfo(file)); } m_SceneTransitions.push_back(sceneTrans); } SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) { SceneTransitionInfo info; BinaryIO::BinaryRead(file, info.sceneID); BinaryIO::BinaryRead(file, info.position); return info; } void Zone::LoadPath(std::istream& file) { Path path = Path(); BinaryIO::BinaryRead(file, path.pathVersion); BinaryIO::ReadString(file, path.pathName, BinaryIO::ReadType::WideString); BinaryIO::BinaryRead(file, path.pathType); BinaryIO::BinaryRead(file, path.flags); BinaryIO::BinaryRead(file, path.pathBehavior); if (path.pathType == PathType::MovingPlatform) { if (path.pathVersion >= 18) { BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement); } else if (path.pathVersion >= 13) { BinaryIO::ReadString(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString); } } else if (path.pathType == PathType::Property) { BinaryIO::BinaryRead(file, path.property.pathType); BinaryIO::BinaryRead(file, path.property.price); BinaryIO::BinaryRead(file, path.property.rentalTime); BinaryIO::BinaryRead(file, path.property.associatedZone); if (path.pathVersion >= 5) { BinaryIO::ReadString(file, path.property.displayName, BinaryIO::ReadType::WideString); BinaryIO::ReadString(file, path.property.displayDesc, BinaryIO::ReadType::WideString); } if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type); if (path.pathVersion >= 7) { BinaryIO::BinaryRead(file, path.property.cloneLimit); BinaryIO::BinaryRead(file, path.property.repMultiplier); BinaryIO::BinaryRead(file, path.property.rentalPeriod); } if (path.pathVersion >= 8) { BinaryIO::BinaryRead(file, path.property.achievementRequired); BinaryIO::BinaryRead(file, path.property.playerZoneCoords); BinaryIO::BinaryRead(file, path.property.maxBuildHeight); } } else if (path.pathType == PathType::Camera) { BinaryIO::ReadString(file, path.camera.nextPath, BinaryIO::ReadType::WideString); if (path.pathVersion >= 14) { BinaryIO::BinaryRead(file, path.camera.rotatePlayer); } } else if (path.pathType == PathType::Spawner) { BinaryIO::BinaryRead(file, path.spawner.spawnedLOT); BinaryIO::BinaryRead(file, path.spawner.respawnTime); BinaryIO::BinaryRead(file, path.spawner.maxToSpawn); BinaryIO::BinaryRead(file, path.spawner.amountMaintained); BinaryIO::BinaryRead(file, path.spawner.spawnerObjID); BinaryIO::BinaryRead(file, path.spawner.spawnerNetActive); } // Read waypoints BinaryIO::BinaryRead(file, path.waypointCount); path.pathWaypoints.reserve(path.waypointCount); for (uint32_t i = 0; i < path.waypointCount; ++i) { PathWaypoint waypoint = PathWaypoint(); BinaryIO::BinaryRead(file, waypoint.position.x); BinaryIO::BinaryRead(file, waypoint.position.y); BinaryIO::BinaryRead(file, waypoint.position.z); if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) { BinaryIO::BinaryRead(file, waypoint.rotation.w); BinaryIO::BinaryRead(file, waypoint.rotation.x); BinaryIO::BinaryRead(file, waypoint.rotation.y); BinaryIO::BinaryRead(file, waypoint.rotation.z); } if (path.pathType == PathType::MovingPlatform) { BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer); BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed); BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait); if (path.pathVersion >= 13) { BinaryIO::ReadString(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString); BinaryIO::ReadString(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString); } } else if (path.pathType == PathType::Camera) { BinaryIO::BinaryRead(file, waypoint.camera.time); BinaryIO::BinaryRead(file, waypoint.camera.fov); BinaryIO::BinaryRead(file, waypoint.camera.tension); BinaryIO::BinaryRead(file, waypoint.camera.continuity); BinaryIO::BinaryRead(file, waypoint.camera.bias); } else if (path.pathType == PathType::Race) { BinaryIO::BinaryRead(file, waypoint.racing.isResetNode); BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera); BinaryIO::BinaryRead(file, waypoint.racing.planeWidth); BinaryIO::BinaryRead(file, waypoint.racing.planeHeight); BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd); } else if (path.pathType == PathType::Rail) { if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.rail.speed); } // object LDF configs if (path.pathType == PathType::Movement || path.pathType == PathType::Spawner || path.pathType == PathType::Rail) { uint32_t count; BinaryIO::BinaryRead(file, count); for (uint32_t i = 0; i < count; ++i) { std::string parameter; BinaryIO::ReadString(file, parameter, BinaryIO::ReadType::WideString); std::string value; BinaryIO::ReadString(file, value, BinaryIO::ReadType::WideString); LDFBaseData* ldfConfig = nullptr; if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) { ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value); } else { ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value); } if (ldfConfig) waypoint.config.push_back(ldfConfig); } } // We verify the waypoint heights against the navmesh because in many movement paths, // the waypoint is located near 0 height, if (path.pathType == PathType::Movement) { if (dpWorld::Instance().IsLoaded()) { // 2000 should be large enough for every world. waypoint.position.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f); } } path.pathWaypoints.push_back(waypoint); } m_Paths.push_back(path); }