#include "CharacterComponent.h" #include "EntityManager.h" #include "PossessableComponent.h" #include "RaceSmashServer.h" #include "RacingTaskParam.h" void RaceSmashServer::OnDie(Entity *self, Entity *killer) { // Crate is smashed by the car auto* possessableComponent = killer->GetComponent(); if (possessableComponent != nullptr) { auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor()); if (possessor != nullptr) { auto* missionComponent = possessor->GetComponent(); auto* characterComponent = possessor->GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed); } // Progress racing smashable missions if(missionComponent == nullptr) return; missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES); // Progress missions that ask us to smash a specific smashable. missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE); } } }