#pragma once // Custom Classes #include "CDTable.h" struct CDObjects { unsigned int id; //!< The LOT of the object std::string name; //!< The internal name of the object UNUSED_COLUMN(unsigned int placeable); //!< Whether or not the object is placable std::string type; //!< The object type UNUSED_COLUMN(std::string description); //!< An internal description of the object UNUSED_COLUMN(unsigned int localize); //!< Whether or not the object should localize UNUSED_COLUMN(unsigned int npcTemplateID); //!< Something related to NPCs... UNUSED_COLUMN(std::string displayName); //!< The display name of the object float interactionDistance; //!< The interaction distance of the object UNUSED_COLUMN(unsigned int nametag); //!< ??? UNUSED_COLUMN(std::string _internalNotes); //!< Some internal notes (rarely used) UNUSED_COLUMN(unsigned int locStatus); //!< ??? UNUSED_COLUMN(std::string gate_version); //!< The gate version for the object UNUSED_COLUMN(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com }; class CDObjectsTable : public CDTable { private: std::map entries; CDObjects m_default; public: CDObjectsTable(); // Gets an entry by ID const CDObjects& GetByID(unsigned int LOT); };