#pragma once #include "CppScripts.h" class NtSleepingGuard final : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnEmoteReceived(Entity* self, int32_t emote, Entity* target) override; void OnTimerDone(Entity* self, std::string timerName) override; private: std::vector m_ValidEmotes = { 175,372,354,356,374,115,210,373,392,352,364,69,174,386,375,384,376,385,393,383 }; };