// The capture viewer's replica reader (ReplicaDecoder) against the server's own writers: objects are built with real // components, written with Entity::WriteBaseReplicaData and WriteComponents as a construction or serialization packet, // and read back. A component whose Serialize changes without its reader fails here. #include "GameDependencies.h" #include #include "BitStream.h" #include "BuffComponent.h" #include "Character.h" #include "CharacterComponent.h" #include "ControllablePhysicsComponent.h" #include "DestroyableComponent.h" #include "Entity.h" #include "InventoryComponent.h" #include "LevelProgressionComponent.h" #include "MessageIdentifiers.h" #include "ModelComponent.h" #include "PlayerForcedMovementComponent.h" #include "PossessorComponent.h" #include "ReplicaDecoder.h" #include "ZCompression.h" #include "SimplePhysicsComponent.h" #include "SkillComponent.h" #include "User.h" #include "eReplicaComponentType.h" #include "eReplicaPacketType.h" namespace { using json = nlohmann::json; using enum eReplicaComponentType; std::string Bytes(const RakNet::BitStream& stream) { return std::string(reinterpret_cast(stream.GetData()), stream.GetNumberOfBytesUsed()); } std::string Construction(Entity& entity, uint16_t network) { RakNet::BitStream stream; stream.Write(ID_REPLICA_MANAGER_CONSTRUCTION); stream.Write1(); stream.Write(network); entity.WriteBaseReplicaData(stream, eReplicaPacketType::CONSTRUCTION); entity.WriteComponents(stream, eReplicaPacketType::CONSTRUCTION); return Bytes(stream); } std::string Serialization(Entity& entity, uint16_t network) { RakNet::BitStream stream; stream.Write(ID_REPLICA_MANAGER_SERIALIZE); stream.Write(network); entity.WriteBaseReplicaData(stream, eReplicaPacketType::SERIALIZATION); entity.WriteComponents(stream, eReplicaPacketType::SERIALIZATION); return Bytes(stream); } const json* FieldsOf(const json& fields, const std::string& name) { for (const auto& component : fields["components"]) { if (component["component"] == name) return &component["fields"]; } return nullptr; } std::string Names(const json& fields) { std::string names; for (const auto& component : fields["components"]) names += component["component"].get() + " "; return names; } } class ReplicaDecoderTest : public GameDependenciesTest { protected: void SetUp() override { SetUpDependencies(); } void TearDown() override { TearDownDependencies(); } }; TEST_F(ReplicaDecoderTest, EnemyConstructionAndSerializationReadBack) { info.lot = 4712; Entity enemy(288300744895900100, info); auto* const physics = enemy.AddComponent(-1); auto* const destroyable = enemy.AddComponent(-1); destroyable->SetMaxHealth(8.0f); destroyable->SetHealth(8); physics->SetPosition(NiPoint3(10.0f, 20.0f, 30.0f)); // A smashable (is_smashable in the zone file): its destroyable isn't in the registry and is written last, which the // reader finds by trying that layout when the registry's doesn't read exactly const ReplicaDecoder::ComponentTable table{ { 4712, { CONTROLLABLE_PHYSICS } } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Construction(enemy, 7), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); EXPECT_EQ((*constructed)["networkID"], 7); EXPECT_EQ((*constructed)["objectID"], "288300744895900100"); EXPECT_EQ((*constructed)["lot"], 4712); EXPECT_EQ(Names(*constructed), "CONTROLLABLE_PHYSICS DESTROYABLE "); const auto* health = FieldsOf(*constructed, "DESTROYABLE"); ASSERT_TRUE(health); EXPECT_EQ((*health)["health"], 8); EXPECT_EQ((*FieldsOf(*constructed, "CONTROLLABLE_PHYSICS"))["position"], json::array({ 10.0f, 20.0f, 30.0f })); // An update: only what changed, read with the components the construction had destroyable->SetHealth(3); const auto updated = session.Decode(Serialization(enemy, 7), 1); ASSERT_TRUE(updated); EXPECT_FALSE(updated->contains("(layout did not match)")) << updated->dump(); EXPECT_EQ((*updated)["lot"], 4712); EXPECT_EQ((*FieldsOf(*updated, "DESTROYABLE"))["health"], 3); // Another connection never saw the construction const auto unknown = session.Decode(Serialization(enemy, 7), 2); ASSERT_TRUE(unknown); EXPECT_TRUE(unknown->contains("(object not constructed in this capture)")); // Destruction: the network ID, and the object it was RakNet::BitStream destruction; destruction.Write(ID_REPLICA_MANAGER_DESTRUCTION); destruction.Write(7); const auto destroyed = session.Decode(Bytes(destruction), 1); ASSERT_TRUE(destroyed); EXPECT_EQ((*destroyed)["networkID"], 7); EXPECT_EQ((*destroyed)["lot"], 4712); EXPECT_TRUE(session.Decode(Serialization(enemy, 7), 1)->contains("(object not constructed in this capture)")); } TEST_F(ReplicaDecoderTest, PlayerConstructionReadsTheCharacterParts) { User user(UNASSIGNED_SYSTEM_ADDRESS, "tester", "key"); Character character(1, &user); info.lot = 1; Entity player(1152921506064087003, info); player.SetCharacter(&character); character.SetEntity(&player); player.AddComponent(-1); player.AddComponent(-1); player.AddComponent(-1); player.AddComponent(-1); player.AddComponent(-1, &character, UNASSIGNED_SYSTEM_ADDRESS)->InitializeStatisticsFromString(""); const ReplicaDecoder::ComponentTable table{ { 1, { CONTROLLABLE_PHYSICS, CHARACTER } } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Construction(player, 1), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); EXPECT_EQ(Names(*constructed), "CONTROLLABLE_PHYSICS POSSESSOR LEVEL_PROGRESSION PLAYER_FORCED_MOVEMENT CHARACTER "); EXPECT_EQ((*FieldsOf(*constructed, "CHARACTER"))["statistics"].size(), 27u); } // A model's destroyable is not in its registry rows: it is written after the other components. Its item component is // in the rows but not made (Entity::Initialize): the model component writes the item info TEST_F(ReplicaDecoderTest, ModelWithTheDestroyableTheRegistryDoesNotList) { info.lot = 6000; Entity model(288300744895900200, info); auto* const physics = model.AddComponent(-1); physics->SetPosition(NiPoint3(-12.0f, 432.96f, -49.6f)); // The model component writes the item's user-generated-content block itself, where the client reads the item model.AddComponent(-1)->LoadBehaviors(); auto* const destroyable = model.AddComponent(-1); destroyable->SetIsSmashable(true); const ReplicaDecoder::ComponentTable table{ { 6000, { SIMPLE_PHYSICS, MODEL, ITEM } } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Construction(model, 3), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); EXPECT_EQ(Names(*constructed), "SIMPLE_PHYSICS ITEM MODEL DESTROYABLE "); EXPECT_EQ((*FieldsOf(*constructed, "DESTROYABLE"))["smashable"], true); EXPECT_EQ((*FieldsOf(*constructed, "SIMPLE_PHYSICS"))["position"], json::array({ -12.0f, 432.96f, -49.6f })); EXPECT_EQ((*FieldsOf(*constructed, "ITEM"))["ugID"], "288300744895900200"); } // When no layout reads the packet exactly, what read is shown with the rest as bits, never a guess TEST_F(ReplicaDecoderTest, UnknownLayoutShowsTheRest) { info.lot = 4712; Entity enemy(288300744895900100, info); enemy.AddComponent(-1); auto packet = Construction(enemy, 9); packet += std::string("\x12\x34\x56", 3); const ReplicaDecoder::ComponentTable table{ { 4712, { CONTROLLABLE_PHYSICS } } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(packet, 1); ASSERT_TRUE(constructed); EXPECT_TRUE(constructed->contains("(layout did not match)")); EXPECT_FALSE((*constructed)["(rest)"].get().empty()); } // A live construction (network ID 11, LOT 13006, no components, parent/child info present but empty): the object // header reads the same as the server writes it TEST_F(ReplicaDecoderTest, LiveConstructionHeader) { const unsigned char live[] = { 0x24, 0x85, 0x80, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x9f, 0x80, 0x00, 0x67, 0x19, 0x00, 0x00, 0x00, 0x5f, 0x99, 0x9d, 0x00, 0x00, 0x80 }; const ReplicaDecoder::ComponentTable table{ { 13006, {} } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(std::string(reinterpret_cast(live), sizeof(live)), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); EXPECT_EQ((*constructed)["networkID"], 11); EXPECT_EQ((*constructed)["objectID"], "70368744177662"); EXPECT_EQ((*constructed)["lot"], 13006); EXPECT_EQ((*constructed)["timeSinceCreatedMs"], 3814335); } namespace { std::string FromHex(std::string_view hex) { std::string bytes; for (size_t i = 0; i + 1 < hex.size(); i += 2) bytes += static_cast(std::stoi(std::string(hex.substr(i, 2)), nullptr, 16)); return bytes; } nlohmann::json DecodeLive(std::string_view hex, LOT lot, std::vector registry) { const ReplicaDecoder::ComponentTable table{ { lot, std::move(registry) } }; ReplicaDecoder::Session session(table); const auto decoded = session.Decode(FromHex(hex), 1); return decoded ? *decoded : nlohmann::json(); } } // Live constructions (2014 captures): each reads to its last whole byte // A trigger object (the header's trigger bit set) has a trigger component read after all the others: a 1 bit and the // trigger ID, -1 in every live capture. This trigger volume has no render data: its zone file sets renderDisabled. TEST_F(ReplicaDecoderTest, LiveTriggerIsReadLast) { const auto constructed = DecodeLive("24818c061f8000002000020a0b000000734cf8803de3f04008040000080000000773fe3d00928d12ec38dcef343c926e0c200000000a010e6bd000000002c617e3fbfffffffe", 5652, { RENDER, PHANTOM_PHYSICS }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); EXPECT_EQ(constructed["trigger"], true); EXPECT_EQ(Names(constructed), "PHANTOM_PHYSICS TRIGGER "); EXPECT_EQ((*FieldsOf(constructed, "TRIGGER"))["triggerID"], -1); } // A phantom physics effect (a gravity scale, 4) with its amount TEST_F(ReplicaDecoderTest, LivePhantomPhysicsEffect) { const auto constructed = DecodeLive("24da8d409f0000002000023f09000000445b780031126020040420000800000004675ecd009b85b16c4cfa9514363a7b4c10000000086db54bf000000005b390e3fc10000003373130f4ffffffff80", 4734, { RENDER, PHANTOM_PHYSICS }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); const auto* physics = FieldsOf(constructed, "PHANTOM_PHYSICS"); ASSERT_TRUE(physics); EXPECT_EQ((*physics)["effectType"], 4); EXPECT_FLOAT_EQ((*physics)["directionalMultiplier"].get(), 0.05f); } // A phantom physics effect with its distance range (min and max) TEST_F(ReplicaDecoderTest, LivePhantomPhysicsDistance) { const auto constructed = DecodeLive("24ac038f86800000200002710680000040d88400398e03a00004000008000000009891de442d7ad85434aaaa9c30000000000000000000000000000803fc000000000001210a0001007e0000908522b93642588a88c107b330c1ffffffff80", 3554, { RENDER, PHANTOM_PHYSICS }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); const auto* physics = FieldsOf(constructed, "PHANTOM_PHYSICS"); ASSERT_TRUE(physics); EXPECT_TRUE(physics->contains("minDistance")); EXPECT_TRUE(physics->contains("maxDistance")); } // A moving platform: its mover subcomponent, then the 0 bit that ends the subcomponent list TEST_F(ReplicaDecoderTest, LiveMovingPlatform) { const auto constructed = DecodeLive("248d800e0000000020000216848000006f3786801da2c3b0000400000800000005d45238fc80000000080000000000000000000000000000000000000000000000041000000346f43d874d0ca28689b34f82177a657ee056e67a8f0a6c7f7f99a679a0800000109000000ffffffff0000000000000000000000000000000000000000000000000000000000000000000000000", 2349, { RENDER, SIMPLE_PHYSICS, MOVING_PLATFORM, PLATFORM_BOUNDARY }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); const auto* platform = FieldsOf(constructed, "MOVING_PLATFORM"); ASSERT_TRUE(platform); ASSERT_EQ((*platform)["subcomponents"].size(), 1u); EXPECT_EQ((*platform)["subcomponents"][0]["type"], 4); } // An enemy mid-attack: the skill it is casting with its running behaviors TEST_F(ReplicaDecoderTest, LiveSkillsInProgress) { const auto constructed = DecodeLive("24dff38ba48300002000021612000000200a80001c9f33a0000000000808000000800000000414000002a3720b896d24b48794199a820000000000000000000000000001007e4000000000000000000000000000000000000000000000000000000000000000000000002020000000001007e00000000000000000000000000000000000000000000200fc0000000000000000040000002c000000480800000008000001f81800000000000000000000080000001000000471e0000465c8000090000000ba48300002000020ba48300002000020000000000000000000000000000000000000000000000000", 9260, { RENDER, SIMPLE_PHYSICS, SCRIPT, DESTROYABLE, SKILL }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); const auto* skill = FieldsOf(constructed, "SKILL"); ASSERT_TRUE(skill); ASSERT_FALSE((*skill)["skillsInProgress"].empty()); EXPECT_FALSE((*skill)["skillsInProgress"][0]["behaviors"].empty()); } // An object the zone file sets markedAsPhantom on: phantom physics where its LOT lists simple physics TEST_F(ReplicaDecoderTest, LiveMarkedAsPhantom) { const auto constructed = DecodeLive("24a302e403000000200002390e0000002cdd22009a506004040420000800000005e050b8f89da600ec2e412b3439e8626c300000000defb533f00000000e2850f3f8800000000000000000000000000000000000000000000000000000000000000000000000404000000000200fc00000000000000000000000000000000000000000000401f8000000000000000008000001b80000008000000000", 7282, { RENDER, SIMPLE_PHYSICS, DESTROYABLE, SKILL }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); EXPECT_EQ(Names(constructed), "PHANTOM_PHYSICS BUFF DESTROYABLE SKILL RENDER "); } // Compressed LDF (as live sent item and script settings): u32 size, a 1 byte, u32 uncompressed and compressed sizes, // then zlib data holding the entries, shown inflated TEST_F(ReplicaDecoderTest, CompressedLdfIsInflated) { RakNet::BitStream entries; entries.Write(1); const std::u16string key = u"name"; entries.Write(key.size() * 2); for (const auto c : key) entries.Write(c); entries.Write(1); // i32 entries.Write(42); std::vector compressed(ZCompression::GetMaxCompressedLength(entries.GetNumberOfBytesUsed())); const auto compressedSize = ZCompression::Compress(entries.GetData(), entries.GetNumberOfBytesUsed(), compressed.data(), compressed.size()); ASSERT_GT(compressedSize, 0); RakNet::BitStream packet; packet.Write(ID_REPLICA_MANAGER_CONSTRUCTION); packet.Write1(); packet.Write(5); packet.Write(288300744895900300); packet.Write(7000); packet.Write(0); // name packet.Write(0); packet.Write1(); // config packet.Write(1 + 4 + 4 + compressedSize); packet.Write(1); packet.Write(entries.GetNumberOfBytesUsed()); packet.Write(compressedSize); for (int32_t i = 0; i < compressedSize; i++) packet.Write(compressed[i]); for (int i = 0; i < 7; i++) packet.Write0(); // trigger, spawner, spawner node, scale, world state, GM level, parent/child const ReplicaDecoder::ComponentTable table{ { 7000, {} } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Bytes(packet), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); ASSERT_TRUE(constructed->contains("config")) << constructed->dump(); EXPECT_EQ((*constructed)["config"].value("entries", json()), json::array({ "name=1:42" })) << constructed->dump(); } // Narrow text that isn't UTF-8 is shown byte by byte, so the viewer's JSON always writes TEST_F(ReplicaDecoderTest, TextThatIsNotUtf8StillWrites) { RakNet::BitStream packet; packet.Write(ID_REPLICA_MANAGER_CONSTRUCTION); packet.Write1(); packet.Write(6); packet.Write(288300744895900301); packet.Write(7001); packet.Write(0); packet.Write(0); packet.Write1(); // config: one narrow string entry with a byte that isn't UTF-8 RakNet::BitStream entries; entries.Write(1); entries.Write(2); entries.Write(u'k'); entries.Write(13); entries.Write(2); entries.Write(0x10); entries.Write(0xE9); packet.Write(1 + entries.GetNumberOfBytesUsed()); packet.Write(0); for (uint32_t i = 0; i < entries.GetNumberOfBytesUsed(); i++) packet.Write(entries.GetData()[i]); for (int i = 0; i < 7; i++) packet.Write0(); const ReplicaDecoder::ComponentTable table{ { 7001, {} } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Bytes(packet), 1); ASSERT_TRUE(constructed); EXPECT_NO_THROW(constructed->dump()); EXPECT_EQ((*constructed)["config"][0], "k=13:\x10\xC3\xA9"); } // A model outside a property (a model reward in the world): the client makes the plain model component, which reads // only the model's block, no behaviors; not in an inventory, it is smashable, with its destroyable last TEST_F(ReplicaDecoderTest, LiveModelOutsideAProperty) { const auto constructed = DecodeLive("248a802380000000200002458b800000375d87004f800000004f0000000d4000001e2718d898180432997219d2185219721842186a190a002c8620708318a94331501d8460cbd737a4f061606cd6e700430005b78231d2f2f3b0000400000800000000800000000414000002546af7863532ba87960375840000000000000000000000000001007f8b1700000000000000000000400000000546af7863532ba87960375840001007e000000000000000000000000000000000", 6027, { RENDER, SIMPLE_PHYSICS, ITEM, MODEL }); EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump(); EXPECT_EQ(Names(constructed), "SIMPLE_PHYSICS ITEM MODEL RENDER DESTROYABLE "); EXPECT_FALSE(FieldsOf(constructed, "MODEL")->contains("behaviors")); } // DLU's models: a property model (propertyObjectID in its settings) writes its behaviors, which the client reads with // the mutable model component; any other writes only the model's block TEST_F(ReplicaDecoderTest, ModelBehaviorsOnlyOnPropertyModels) { const ReplicaDecoder::ComponentTable table{ { 6001, { SIMPLE_PHYSICS, ITEM, MODEL } } }; for (const bool onProperty : { false, true }) { info.lot = 6001; info.settings.values.clear(); if (onProperty) info.settings.Insert(u"propertyObjectID", true); Entity model(288300744895900210, info); model.AddComponent(-1); model.AddComponent(-1)->LoadBehaviors(); ReplicaDecoder::Session session(table); const auto constructed = session.Decode(Construction(model, 4), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); const auto* fields = FieldsOf(*constructed, onProperty ? "MUTABLE_MODEL_BEHAVIORS" : "MODEL"); ASSERT_TRUE(fields) << Names(*constructed); EXPECT_EQ(fields->contains("behaviors"), onProperty); } info.settings.values.clear(); } // A live premade model placed on a property (LOT 12504: simple physics, item, model and render in the registry): its // config is compressed, and it reads as the server writes a model, with the destroyable after the render TEST_F(ReplicaDecoderTest, LivePlacedModel) { const unsigned char live[] = { 0x24, 0xa1, 0x9b, 0xb6, 0xa7, 0x00, 0x00, 0x00, 0x20, 0x00, 0x02, 0x6c, 0x18, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x5d, 0x40, 0x00, 0x00, 0x00, 0x62, 0x40, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1e, 0x27, 0x18, 0xd8, 0x58, 0x18, 0x14, 0x12, 0x59, 0xb2, 0x19, 0xf2, 0x19, 0x4a, 0x00, 0x24, 0x9e, 0x43, 0x2a, 0x50, 0x17, 0x30, 0x84, 0x33, 0xa4, 0x30, 0x64, 0x02, 0x69, 0x14, 0xc6, 0x5c, 0xa0, 0x1d, 0x0c, 0x64, 0x31, 0x72, 0x02, 0x15, 0x0a, 0x65, 0x02, 0xd5, 0x24, 0xc0, 0x85, 0x83, 0x58, 0x6a, 0x01, 0x3a, 0x92, 0x19, 0x58, 0x19, 0x00, 0xa2, 0x8a, 0xc5, 0x0c, 0x05, 0x00, 0x59, 0x50, 0x3f, 0x08, 0xa8, 0x36, 0x92, 0x81, 0x9f, 0xe1, 0x89, 0x21, 0x8b, 0x08, 0x0b, 0xc6, 0x72, 0x3c, 0xd9, 0x1c, 0x18, 0x58, 0x19, 0xc5, 0x0a, 0xc1, 0x46, 0x80, 0xe4, 0xbd, 0xa1, 0x46, 0xc0, 0x64, 0xb8, 0x2f, 0x18, 0x70, 0x00, 0x01, 0x80, 0x1b, 0xc4, 0xc5, 0xde, 0x10, 0x63, 0x1c, 0x85, 0xc0, 0x10, 0x00, 0x01, 0x08, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x10, 0x00, 0x00, 0x02, 0x00, 0x00, 0x81, 0x83, 0xc2, 0xf5, 0xb0, 0x86, 0xce, 0xcc, 0x8d, 0x84, 0x00, 0x00, 0x00, 0x01, 0xe6, 0x08, 0x6a, 0x7e, 0x00, 0x00, 0x00, 0x01, 0xe6, 0x08, 0x6a, 0x7f, 0xd8, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0x3c, 0x2f, 0x5b, 0x08, 0x6c, 0xec, 0xc8, 0xd8, 0x5e, 0x60, 0x86, 0xa7, 0xe0, 0x00, 0x00, 0x00, 0x1e, 0x60, 0x86, 0xa7, 0xe0, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x07, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xf0, 0x80, }; const ReplicaDecoder::ComponentTable table{ { 12504, { RENDER, SIMPLE_PHYSICS, ITEM, MODEL } } }; ReplicaDecoder::Session session(table); const auto constructed = session.Decode(std::string(reinterpret_cast(live), sizeof(live)), 1); ASSERT_TRUE(constructed); EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump(); EXPECT_EQ((*constructed)["lot"], 12504); EXPECT_EQ((*constructed)["objectID"], "288300744895909485"); EXPECT_EQ((*constructed)["spawner"], "1152921510458437894"); const auto config = (*constructed)["config"].dump(); EXPECT_NE(config.find("userModelID=9:12504"), std::string::npos) << config; EXPECT_NE(config.find("propertyObjectID=7:1"), std::string::npos) << config; // On a property (propertyObjectID), so the client reads it with the mutable model component EXPECT_EQ(Names(*constructed), "SIMPLE_PHYSICS ITEM MUTABLE_MODEL_BEHAVIORS RENDER DESTROYABLE "); const auto& position = (*FieldsOf(*constructed, "SIMPLE_PHYSICS"))["position"]; EXPECT_FLOAT_EQ(position[0].get(), -12.0f); EXPECT_NEAR(position[1].get(), 432.96f, 0.001f); EXPECT_NEAR(position[2].get(), -49.6f, 0.001f); EXPECT_EQ((*FieldsOf(*constructed, "ITEM"))["ugID"], "12504"); EXPECT_EQ((*FieldsOf(*constructed, "MUTABLE_MODEL_BEHAVIORS"))["behaviors"], 0); }