#ifndef WORLDPACKETS_H
#define WORLDPACKETS_H

#include "dCommonVars.h"
#include <string>
#include <unordered_map>
#include "Entity.h"

class User;
struct SystemAddress;
enum class eGameMasterLevel : uint8_t;
enum class eCharacterCreationResponse : uint8_t;
enum class eRenameResponse : uint8_t;

namespace WorldPackets {
	void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
	void SendCharacterList(const SystemAddress& sysAddr, User* user);
	void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
	void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
	void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
	void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
	void SendServerState(const SystemAddress& sysAddr);
	void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
	void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
	void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
}

#endif // WORLDPACKETS_H