#include "NtVandaServer.h" #include "InventoryComponent.h" #include "MissionState.h" void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) { // Removes the alien parts after completing the mission if (missionID == m_AlienPartMissionID && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) { auto* inventoryComponent = target->GetComponent(); for (const auto& alienPartLot : m_AlienPartLots) { inventoryComponent->RemoveItem(alienPartLot, 1); } } }