# Port number. The client has the authserver port hardcoded to 1001 auth_server_port=1001 # 0 or 1, should ignore playkeys # If 1 everyone with an account will be able to login, regardless of if they have a key or not dont_use_keys=0 # list of rewardcodes to set on the accounts by default # ex: 30,1,0,3 # See RewardCodes in the CDclient for what codes exist # Default 4,30 # 4 allows LEGOClub access # 30 makes the client not consume bricks when in bbb mode rewardcodes=4,30 # ---- Logging in ---- # Staff only: Only accounts with a GM level can log in. closed_to_non_devs=0 # Remember login addresses: Keep the network address each account logs in to the game from, so staff see accounts that # share one. Addresses are personal data: they're only shown as links between accounts, and deleted after # log_login_address_days. log_login_addresses=1 # Remember client system info: Keep the system description the client sends when it logs in (Windows version, video # card, processor count, memory), as the client reported it, for staff with client_sysinfo. The client's old Windows calls # often report compatibility values, not the real hardware. Deleted after log_client_sysinfo_days. log_client_sysinfo=1