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Packet Captures

Record every packet of one account (from its next login, or now if it is online), one character (from when it is picked), or everything, on all servers at once: auth, chat, every world and master, on one timeline. Play a capture back here, watch the movement in World 3D, or export it as a bundle for the capture tool's replay against a sandbox server (docs/CaptureReplay.md). Passwords, session keys and user keys are never recorded. Arming, stopping and exporting are audited; captures are kept as long as the Message Inspector's.

#TimeServerFrom → toPacketBytes

								
Bytes (as sent over RakNet)

							
Arm a capture, or pick one on the left.
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