#include "RockHydrantSmashable.h" #include "EntityManager.h" #include "GeneralUtils.h" void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) { const auto hydrantName = self->GetVar(u"hydrant"); LDFBaseData* data = new LDFData(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName)); EntityInfo info{}; info.lot = ROCK_HYDRANT_BROKEN; info.pos = self->GetPosition(); info.rot = self->GetRotation(); info.settings = { data }; info.spawnerID = self->GetSpawnerID(); auto* hydrant = EntityManager::Instance()->CreateEntity(info); EntityManager::Instance()->ConstructEntity(hydrant); }