#pragma once #include "CppScripts.h" #include "RenderComponent.h" class FvHorsemenTrigger : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; private: std::vector m_Missions = { 854, 738, 1432, 1530, 1567, 1604 }; };