#pragma once #include #include #include "BitStream.h" #include "NiPoint3.h" #include "dCommonVars.h" namespace GameMessages { class PropertyDataMessage final { public: explicit PropertyDataMessage(uint32_t mapID); void Serialize(RakNet::BitStream& stream) const; std::string OwnerName = ""; LWOOBJID OwnerId = LWOOBJID_EMPTY; // Temporary values uint32_t TemplateID = 25166; uint16_t ZoneId = 1150; uint16_t VendorMapId = 1100; std::string SpawnName = "AGSmallProperty"; std::string Name = ""; std::string Description = ""; std::string rejectionReason = ""; bool moderatorRequested = 0; LWOCLONEID cloneId = 0; uint32_t reputation = 0; uint64_t ClaimedTime = 0; uint64_t LastUpdatedTime = 0; NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f }; char PrivacyOption = 0; float MaxBuildHeight = 128.0f; std::vector Paths = {}; }; }