#include "NtBeamImaginationCollectors.h" #include "GeneralUtils.h" #include "GameMessages.h" void NtBeamImaginationCollectors::OnStartup(Entity* self) { self->AddTimer("PlayFX", GetRandomNum()); } int32_t NtBeamImaginationCollectors::GetRandomNum() { int32_t randNum = m_LastRandom; while (randNum == m_LastRandom) { randNum = GeneralUtils::GenerateRandomNumber(m_RandMin, m_RandMax); } m_LastRandom = randNum; return randNum; } void NtBeamImaginationCollectors::OnTimerDone(Entity* self, std::string timerName) { if (timerName != "PlayFX") { return; } GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, m_FxName, "Beam"); self->AddTimer("PlayFX", GetRandomNum()); }