#pragma once #include "CppScripts.h" class RemoveRentalGear : public CppScripts::Script { void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState); private: int defaultMission = 768; //mission to remove gearSets on completion std::vector gearSets = { 14359,14321,14353,14315 }; //inventory items to remove int equipFlag = 126; //Set upon wearing trial faction armor for the first time in a session };