#include "NtVentureSpeedPadServer.h" #include "SkillComponent.h" #include "MissionComponent.h" void NtVentureSpeedPadServer::OnStartup(Entity* self) { self->SetProximityRadius(3, "speedboost"); } void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER") { return; } auto* player = entering; auto* missionComponent = player->GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT()); } auto* skillComponent = player->GetComponent(); if (skillComponent != nullptr) { skillComponent->CalculateBehavior(927, 18913, player->GetObjectID(), true); } }