#pragma once #include "CppScripts.h" class EnemySkeletonSpawner final : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void OnHit(Entity* self, Entity* attacker) override; void StartHatching(Entity* self); };