set(DNET_SOURCES "AuthPackets.cpp" "ChatPackets.cpp" "ClientPackets.cpp" "dServer.cpp" "MasterPackets.cpp" "PacketUtils.cpp" "WorldPackets.cpp" "ZoneInstanceManager.cpp") add_library(dNet STATIC ${DNET_SOURCES}) target_link_libraries(dNet PRIVATE bcrypt) target_include_directories(dNet PRIVATE ${PROJECT_SOURCE_DIR}/dCommon ${PROJECT_SOURCE_DIR}/dCommon/dEnums ${PROJECT_SOURCE_DIR}/dZoneManager ${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase ${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables ${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase ${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include ${PROJECT_SOURCE_DIR}/dGame # UserManager.h ${PROJECT_SOURCE_DIR}/dGame/dComponents ${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager ${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h ${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h ${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h ${PROJECT_SOURCE_DIR}/dScripts # transitive through components ) #set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES # dCommon dDatabase #)